This guide will outline each Daimyo Hermitaur weakness, its attacks, and what you can make with its materials.

How to Beat Daimyo Hermitaur: Weaknesses and Attacks

The Daimyo Hermitaur doesn’t have a ton of attacks, and it’s pretty vulnerable to most status effects and elements. It’s weakest to Lightning, so bring Tobi Kadachi, Zinogre, or Rajang weapons. It’s relatively weak to all other elements except Dragon, which has no effect.

It is also very vulnerable to the Poison status, with moderate vulnerability to Blast, Fireblight, and Thunderblight. You can affect the monster with the other status elements (Stun, Paralysis, Exhaust, etc.), but they aren’t particularly effective.

It also has a massive monster skull on its back and big claws. Until you break them, the only area open to critical damage is its face, and that hitbox is on the smaller side. If you’re using a larger weapon, expect to hit lots of white damage numbers and eat through your weapon’s sharpness like candy.

Attacks and Strategies

Daimyo Hermitaur spends about as much time posturing as it does attacking; it will raise its claws and come up high on its legs. It will also skitter around for several seconds before starting an attack, several of which use the rear-up as a starter, so always expect an offensive.

Slam

Jumping into the air, it comes crashing down, releasing a shockwave and lifting small boulders around the impact site. The attack takes several seconds to land, so you have plenty of time to run out of the damage zone. Learn its timings, and you’ll be able to counter when the monster lands.

Skitter Slam

The Daimyo Hermitaur skitters to one side for about a second, then slams the claw nearest to you down into the earth, causing a shockwave and kicking up small boulders. Avoid it by dodging or running perpendicular to the skitter.

Slap

The monster puts its claws in front of it and gives a swift slap. This attack does minimal damage and no knockback, so it’s more of an annoyance than concern.

Grab

After rearing back on its haunches, it will lunge forward with both claws extended. If you’re near its front, it will grab and nibble on you for five seconds before tossing you aside.

Water Jet

Daimyo Hermitaur gathers water in its mouth, then shoots it out in a high-powered stream. There are three versions of this attack. The first sees the monster standing still and shooting the water in a straight line. The second is a wild jet, with the monster staying still but spraying water in every direction. The third has the Hermitaur starting the attack then skittering to one side. You can roll through or counter all versions.

Double Claw

The monster spreads its arms wide and claps them together directly in front of it with a small lunge forward. This attack deals significant damage and will send you flying, likely right back into the monster’s claws. Dodging to the side or countering are great ways to deal with it.

Dig

As the name suggests, this attack sees the monster dig underground and, like Diablos, surface in an explosion of earth and shell. It can surface between one and three times, so continue running to avoid this attack.

Master Rank Materials

There are no High or Low Rank versions of Daimyo Hermitaur, so its materials will always be of Master Rank quality. There aren’t too many of them, as its gear also takes gatherable materials to create.

Hermitaur Cortex

Target Rewards: 32%Capture Rewards: 45%Broken Part Rewards: –% Carves: 45% (Body)Dropped Material: 80% (x1) 20% (x2)

Hermitaur Hardclaw

Target Rewards: 43%Capture Rewards: 22%Broken Part Rewards: 70% (x2, Claw), 30% (x1, Claw)Carves: 33% (Body)Dropped Material: –%

Monster Hardbone

Target Rewards: 15% (x2)Capture Rewards: 8% (x2)Broken Part Rewards: 10% (x2, Shell)Carves: 12%Dropped Material: 10%

Fine Black Pearl

Target Rewards: 10%Capture Rewards: 15%Broken Part Rewards: –%Carves: 10% (Body)Dropped Material: 20%

Timeworn Crimson Horn

Target Rewards: –%Capture Rewards: 10%Broken Part Rewards: 90% (Shell)Carves: –%Dropped Material: –%

Crab Pearl+

Target Rewards: –%Capture Rewards: –%Broken Part Rewards: –%Carves: –%Dropped Material: 80%

Weapons

Greatsword: Red Pincer. Longsword: Crab Cutter. Sword and Shield: Dual Carapace (requires Ceanataur materials). Dual Blades: Crab Horns. Lance: Bone Claw Lance. Gunlance: Scissor Gunlance. Hunting Horn: Shell Castanet. Switch Axe: Scissor Axe. Insect Glaive: Shell Intoner. Light Bowgun: Striped Shell. Heavy Bowgun: Crab Buster. Bow: Daimyo’s Warbow.

Armor Set Bonuses

This armor set is best suited for Bowgun users but also works with Gunlance. The Helm is a decent choice for Greatsword or Longsword, but the other pieces are more specific.

Master-Rank Armor Skills

Hermitaur Helm

Quick Sheathe 2: Sheathe weapons faster. Tremor Resistance 2: Easier to stay on your feet during heavy monster impacts.

Hermitaur Mail

Guard 3: Decreases impact of guarded attacks and reduces Stamina spent when guarding. Load Shells 1: Increased ammo and coating reload speed. Normal/Rapid Up: Boosts Normal and Rapid ammo types. Ammo Up: Increased ammo amount on Bowguns.

Hermitaur Braces

Guard 2. Guard Up 1: Reduces damage taken when guarding. Normal/Rapid Up 2.

Hermitaur Coil

Tune Up 1: Boosts Silencer and Shield if equipped, +1 Recoil if not). Handicraft 1: Additional sharpness on weapons. Quick Sheathe 1.

Hermitaur Greaves

Tune Up 1. Handcraft 1. Tremor Resistance 1.

That’s it for the Daimyo Hermitaur. You’re likely to quickly graduate away from it, but it can be effective for the first few hunts in low MR quests, especially if you main Bowguns. Check out our other Monster Hunter Rise Sunbreak guides, including how to get Heavy and King Armor Spheres, Prized Pelt, Awegite, and more. Our Rise tips hub has even more.